Low-spec Gamedev

This list is for people writing about game development in artificially constrained systems. These have sometimes been called fantasy consoles. It's a self-imposed limitation (unlike retro computing or retro gaming). It's the programming equivalent of pixelart. Examples of such constrained systems:

Below are some people for you to follow. We suggest you go through the list one by one and follow each person individually.

And if you'd like to be on this list, send us a request. 🙂


TrunkSourceAdminsHelpAlex Schroeder